How Do I Get Into Game Design?

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Many of us who love playing video games want to learn how to make our own, too. Although I haven’t ever fully followed through with it, I’m no exception! I’ve always been bookmarking away helpful resources so that one day should I ever really feel motivated enough to go through with it, I too could work on making my own game.

So now I’ve decided to share these resources with you! If you have any other resources that you feel would help others get into making games, please let me know in the comments!

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Keep your eye on “The Flame in the Flood”

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“Travel by foot and by raft down a procedurally-generated river as you scrounge for resources, craft tools, remedy afflictions, evade the vicious wildlife, and most importantly, stay ahead of the coming rains.”

Roguelikes and survival games have been insanely popular the last few years. The Flame in the Flood, being developed by The Molasses Flood games studio, takes these two genres and blends them together with the expertise of some seasoned ex-AAA game developers. You play as a girl named Scout and her dog Aesop and your goal is to navigate the harsh river delta while staying ahead of the incoming rains.

Currently on Kickstarter with 17 days to go, The Flame in the Flood has already raised over $180,000 which is $30,000 more than its initial goal. I think this is the highest budget roguelike I have ever seen. To date there has not been a AAA roguelike or roguelite or procedural death labyrinth – even the most popular, modern roguelites like Binding of Isaac and Dungeons of Dredmor are independently developed titles.

And technically speaking, Flame in the Flood is also an indie game – the developers may have come from AAA studios, but they started their own studio and set out on their own. The developers and designers have experience working on series like BioShock, Halo, Rock Band and Guitar Hero. These developers definitely know what they’re doing in the game industry.

Obviously the project is still in its early stages. The game is not set to release until July 2015, so there’s still quite a bit of time before we see much more than the Kickstarter trailer. While I probably won’t personally contribute to this Kickstarter campaign, I will be keeping a close eye on the development and news surrounding this game. It looks and sounds gorgeous – which I definitely expect from something that is already so well-funded and has so many resources already dedicated to it. While technically indie, these resources and funding mean that The Flame in the Flood is the first roguelike/procedural death labyrinth anywhere near AAA game studio levels.

I’m interested in seeing how all of these resources will make The Flame in the Flood stand out. There’s already some obvious points – the soundtrack utilizes acclaimed musicians writing songs just for the game; even the concept art is very high quality. This increase in quality makes sense. What I’m really interested in seeing is how the game mechanics stack up against other, less-funded indie roguelikes. Will the balance be better right off the bat? Will there be heaps of updates to tweak items and add new game modes? Will the level design be more manageable (even though it will be randomly generated, of course)? Should we expect this game to be ‘better’ because it has more funding?

I’m not sure what the answer is. But that’s why I’ll be keeping my eye on this game, and you should too!