Starting a new MMO can be daunting. Sure, some things can and often are very similar across a number of games within the genre: class roles, the questing system, crafting, dungeons, etc. However each MMO does things slightly differently so that even MMO veterans may need time adjusting when delving into a new game. This is the place I currently find myself in with Guild Wars 2. I’ve been playing for a little over three months now and while I have certainly learned tons about the game in that time span, I realize that I still have heaps more to learn and figure out about the game. And for me, learning the game and discovering its intricacies and quirks can be very fun! Especially when I have other people to play the game and enjoy those discussions with.
The Birth of a Genre: Procedural Death Labyrinth
Where did the term roguelike start? Where is it going?