With just nine days left for the Kickstarter, Shape of the World definitely needs your help. Especially if you’re the kind of person who is drawn to games based solely on their color schemes, like I usually am. This is an exploration game that grows, shifts, and changes as you move through it.
What It Is:
- Exploration-based, procedurally generated game
- First-person, single-player
- Developed by Hollow Tree Games
- To be released Summer 2016
Why I Like It:
- Absolutely stunning color palettes
- High level of interactivity between the player and the environment
- Peaceful, non-violent
Take a look at just a couple of these in-game screenshots. These aren’t cut-scenes or concept art. These are actual shots from in the game. I’m a sucker for a game that screenshots well and that would be an understatement in the case of Shape of the World. Every time the world shifts, the color palette moves with it and yet it always is such a pleasing color palette.
Many are comparing this game to Proteus, and it’s hard not to. I love Proteus for its minimalism but Shape of the World takes the same ideas of the player’s presence altering the landscape and really polishes it – both mechanics wise and art wise. Where Proteus merely changed the music based on your movement through the world, this game alters the physical world itself based on your movements. This lends to more interactivity, something that many criticized Proteus for not having.
One of the first lines the developers say about the game is that it is about “the thrill of getting lost” and boy, do I want to get lost in this game. I can’t stop looking at these screenshots. Bold, vibrant reds contrasted against cool, somber grays and blues. Towering trees that make you feel tiny and lost and then a little ghosty blob floats by and you feel less tiny, less lost. The gameplay footage is equally as intoxicating. Watching the world transform around you is disorienting and facinating at once.
I’m itching to jump into this world so please, go Kickstart this.